Resumen del juego
Multi-award-winning game Trism, inspires indie developers with rags-to-riches success story, and features 5 modes, 22 achievements, colorblind mode, and auto-save.
TRISM, the award-winning mobile game, has been widely recognized to be a top mobile game in the industry. Released on the first day of the AppStore in July 2008, it has won numerous accolades such as the "Best Casual Game" award from AppStoreApps.com, being 1st on iLounge's "100 Best Apps and Games", and receiving the Gold Award from PocketGamer. Additionally, it has been decorated as the Slide To Play's "Must Have" award and one of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008". The game was also a finalist for the Interactive Achievement Award for "Cellular Game of the Year".
The success of TRISM was a rags-to-riches story. Indie developer Steve Demeter created this phenomenal game that allowed him to pursue his dream of game development. Steve's story has encouraged developers around the world, which has been featured on notable news platforms such as Good Morning America, CNN, BBC, The New York Times, and others. Apple even commemorated Steve's journey by creating a documentary of his story that was presented at the start of the iOS 3.0 keynote in Cupertino.
TRISM offers a great gaming experience with features such as five unique game modes, including Classic, Timed, and Puzzle, 22 collectable achievements, auto-save when interrupted by a phone call, and a colorblind mode for better accessibility.
KOTAKU once asked "Could Trism Make iPhone Gaming Fun?", and the answer is apparent. TRISM has been recognized as a game-changer in the industry, making mobile gaming fun and entertaining for all.
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