Resumen del juego
Jump, kick cacti and fly while avoiding terrain. Perception of game reflects the player's personality. Created for Global Game Jam 2014.
Enter into the world of this game that was created for Global Game Jam 2014. As you explore this game, the Anaïs Nin quote "We don't see things as they are, we see them as we are," applies aptly. If you are an individual who sees this game as an aggressive punch, the game delivers it accordingly. However, if you see it as a pure obstacle avoidance game, it will cater to your level of experience.
With Tap gameplay mode, you can easily jump by tapping the left half of the screen. On the other hand, fly through the air, and kick your enemies by holding the right half of your screen. The terrain will be tricky as it demands you jump over various obstacles while cacti will require you to kick them to stay safe. The more cacti you kick, the more challenging it will get since there will be a higher frequency of cacti. Also, if you keep jumping over the terrain, it will get high, challenging you even more to prove your skills.
The original game was created by Alex Coulombe, Max Dumas, Dan King, Matthew O'Connell, Morgan Shaw, and Danton Spina. The game's current version continues to keep players hyper-focused on collecting points, dodging obstacles, and competing with opponents on the leaderboard. Join the global community of active gamers and challenge yourself to strengthen your jump and punch skills while enjoying this game.
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